Since I am not a teacher, I have no lessons of my own to share that relate to these standards. However, I found a great example on the ISTE site. This activity would be excellent for a unit on biographies or autobiographies and can easily be altered for grades 6-8, as well.
The lesson, available here, is a lesson for students in grades 9-12 language arts. This lesson, entitled 'Discovering Ourselves in Literature and Life', asks students to read literature and view creations using other media to discover how print and non-print texts answer the question of 'Who am I?'. They analyze print and non-print texts and compare the ways in which ideas are presented in different media. Students then create a multimedia profile and a personal web page showing who they are.
The standards are already listed on the description page for this lesson, but many of the standards are met effectively.
I think that several of the general standards are easy to implement in the classroom. However, I find that standards 5 and 6 could be the most difficult to implement in some cases.
Standard 5 (Technology research tools) would be difficult to implement because there are many differing opinions on what is considered an appropriate website to gather information from (i.e. Wikipedia)
Also, many students are unaware of how crucial it is to credit Internet sources. Many students think that because information is on the Internet, it is fair game and public information that is free to use without credit. Students need to be educated on the proper way to use the Internet for research. With this, I will go so far as to say that it should be a required class for high school freshmen, perhaps in the Language Arts/Comm Arts curriculum or as an Interdisciplinary class.
Standard 6 (Technology problem-solving and decision making skills) would be difficult to implement because many times, students do not have the first clue as to where to start in problem-solving tasks. Many do not know what search terms would yield the best results. Also, it is hard to craft an activity that caters to real-world problem solving or decision making.
Links:
NETS for Students
Learning Activities
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